Extending the Editor Page
You might want to add additional widgets or perform various operations on the view as the user interacts with the code-editor.
One way to do this is to create an Ide.EditorPageAddin
in your plugin.
Implementing this interface allows you to be notified whenever a new view is created as well as when the current language changes.
Additionally, if you only want your plugin to be enabled when certain languages are active, you can set the X-Editor-Page-Languages=c,cplusplus
keyword in your .plugin
file.
In the example provided, the plugin interface would be enabled for C
and C++
files.
# my_plugin.py
import gi
from gi.repository import GObject, Gtk, GtkSource, Ide
class MyEditorPageAddin(GObject.Object, Ide.EditorPageAddin):
def do_load(self, page: Ide.EditorPage):
"""
@page: an Ide.EditorPage which contains the buffer and sourceview.
"""
# You get get the Ide.Buffer using
buffer = page.get_buffer()
# Or the Ide.SourcePage widget
source_view = page.get_view()
# Toggle the overview map
page.set_show_map(True)
page.set_auto_hide_map(True)
# Scroll to a given line
page.scroll_to_line(100)
# Change the language
lang = GtkSource.LanguageManager.get_default().get_language('c')
page.set_language(lang)
# Jump to the next error
page.move_next_error()
# Jump to the next search result
page.move_next_search_result()
def do_unload(self, page: Ide.EditorPage):
"""
This should undo anything you setup when loading the addin.
"""
def do_language_changed(self, lang_id: str):
print("language was changed to", lang_id)
def do_stack_set(self, stack: Ide.Frame):
print("Page was moved to document stack", stack)
# If you have an Ide.LayoutStackAddin, you might want to coordinate
# between them. To locate your stack addin, you can fetch it like
# the following:
#
# Note that the module name must match Module= inyour .plugin file.
module_name = 'my-plugin-module'
other_addin = Ide.LayoutStackAddin.find_by_module_name(stack, module_name)