Function
IdeObjectdestroyed
Description
This function sets *object_pointer to NULL if object_pointer != NULL. It’s
intended to be used as a callback connected to the “destroy” signal of a
object. You connect ide_object_destroyed()
as a signal handler, and pass the
address of your object variable as user data. Then when the object is
destroyed, the variable will be set to NULL. Useful for example to avoid
multiple copies of the same dialog.
Parameters
self
-
Type:
IdeObject
A
IdeObject
.The data is owned by the caller of the function.