Function

IdeObjectdestroyed

Declaration

void
ide_object_destroyed (
  IdeObject** self
)

Description

This function sets *object_pointer to NULL if object_pointer != NULL. It’s intended to be used as a callback connected to the “destroy” signal of a object. You connect ide_object_destroyed() as a signal handler, and pass the address of your object variable as user data. Then when the object is destroyed, the variable will be set to NULL. Useful for example to avoid multiple copies of the same dialog.

Parameters

self

Type: IdeObject

A IdeObject.

The data is owned by the caller of the function.