Class

IdeSimpleBuildSystemDiscovery

Description

class Ide.SimpleBuildSystemDiscovery : Ide.Object
  implements Ide.BuildSystemDiscovery {
  /* No available fields */
}
No description available.

Hierarchy

hierarchy this IdeSimpleBuildSystemDiscovery implements_0 IdeBuildSystemDiscovery this--implements_0 ancestor_0 IdeObject ancestor_0--this ancestor_1 GObject ancestor_1--ancestor_0

Ancestors

Instance methods

Methods inherited from IdeObject (29)

Please see IdeObject for a full list of methods.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Methods inherited from IdeBuildSystemDiscovery (1)
ide_build_system_discovery_discover

This virtual method can be used to try to discover the build system to use for a particular project. This might be used in cases like Flatpak where the build system can be determined from the .json manifest rather than auto-discovery by locating project files.

Properties

Ide.SimpleBuildSystemDiscovery:glob

The “glob” property is a glob to match for files within the project directory. This can be used to quickly match the project file, such as “configure.*”.

Ide.SimpleBuildSystemDiscovery:hint

The “hint” property is used from ide_build_system_discovery_discover() if the build file was discovered.

Ide.SimpleBuildSystemDiscovery:priority

The “priority” property is the priority of any match.

Properties inherited from IdeObject (2)
Ide.Object:cancellable

The “cancellable” property is a GCancellable that can be used by operations that will be cancelled when the IdeObject::destroy signal is emitted on self.

Ide.Object:parent

The parent IdeObject, if any.

Signals

Signals inherited from IdeObject (1)
IdeObject::destroy

The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct IdeSimpleBuildSystemDiscoveryClass {
  IdeObjectClass parent_class;
  
}
No description available.
Class members
parent_class: IdeObjectClass
No description available.