Class

IdePipelineStageTransfer

Description

final class Ide.PipelineStageTransfer : Ide.PipelineStage
{
  /* No available fields */
}
No description available.

Hierarchy

hierarchy this IdePipelineStageTransfer ancestor_0 IdePipelineStage ancestor_0--this ancestor_1 IdeObject ancestor_1--ancestor_0 ancestor_2 GObject ancestor_2--ancestor_1

Constructors

ide_pipeline_stage_transfer_new
No description available.

Instance methods

Methods inherited from IdePipelineStage (25)

Please see IdePipelineStage for a full list of methods.

Methods inherited from IdeObject (29)

Please see IdeObject for a full list of methods.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Ide.PipelineStageTransfer:transfer
No description available.

Properties inherited from IdePipelineStage (7)
Ide.PipelineStage:active

This property is set to TRUE when the build stage is actively running or cleaning.

Ide.PipelineStage:check-stdout

Most build systems will preserve stderr for the processes they call, such as gcc, clang, and others. However, if your build system redirects all output to stdout, you may need to set this property to TRUE to ensure that Builder will extract errors from stdout.

Ide.PipelineStage:completed

The “completed” property is set to TRUE after the pipeline has completed processing the stage. When the pipeline invalidates phases, completed may be reset to FALSE.

Ide.PipelineStage:disabled

If the build stage is disabled. This allows you to have a stage that is attached but will not be activated during execution.

Ide.PipelineStage:name

The name of the build stage. This is only used by UI to view the build pipeline.

Ide.PipelineStage:stdout-path

The “stdout-path” property allows a build stage to redirect its log messages to a stdout file. Instead of passing stdout along to the build pipeline, they will be redirected to this file.

Ide.PipelineStage:transient

If the build stage is transient.

Properties inherited from IdeObject (2)
Ide.Object:cancellable

The “cancellable” property is a GCancellable that can be used by operations that will be cancelled when the IdeObject::destroy signal is emitted on self.

Ide.Object:parent

The parent IdeObject, if any.

Signals

Signals inherited from IdePipelineStage (3)
IdePipelineStage::chain
No description available.

IdePipelineStage::query

The IdePipelineStage::query signal is emitted to request that the build stage update its completed stage from any external resources.

IdePipelineStage::reap

This signal is emitted when a request to rebuild the project has occurred. This allows build stages to ensure that certain files are removed from the system. For example, an autotools build stage might request that “configure” is removed so that autogen.sh will be Executed as part of the next build.

Signals inherited from IdeObject (1)
IdeObject::destroy

The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct IdePipelineStageTransferClass {
  IdePipelineStageClass parent_class;
  
}
No description available.
Class members
parent_class: IdePipelineStageClass
No description available.