Class

IdeHighlightEngine

Description

final class Ide.HighlightEngine : Ide.Object
{
  /* No available fields */
}
No description available.

Hierarchy

hierarchy this IdeHighlightEngine ancestor_0 IdeObject ancestor_0--this ancestor_1 GObject ancestor_1--ancestor_0

Ancestors

Constructors

ide_highlight_engine_new
No description available.

Instance methods

ide_highlight_engine_advance

This function is useful for IdeHighlighter implementations that need to asynchronously do work to process the highlighting.

ide_highlight_engine_clear
No description available.

ide_highlight_engine_get_buffer

Gets the IdeHighlightEngine:buffer property.

ide_highlight_engine_get_highlighter

Gets the IdeHighlightEngine:highlighter property.

ide_highlight_engine_get_style

A GtkTextTag for style_name.

ide_highlight_engine_invalidate

This function will extend the invalidated range of the buffer to include the range of begin to end.

ide_highlight_engine_pause
No description available.

ide_highlight_engine_rebuild
No description available.

ide_highlight_engine_unpause
No description available.

Methods inherited from IdeObject (29)

Please see IdeObject for a full list of methods.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Ide.HighlightEngine:buffer
No description available.

Ide.HighlightEngine:highlighter
No description available.

Properties inherited from IdeObject (2)
Ide.Object:cancellable

The “cancellable” property is a GCancellable that can be used by operations that will be cancelled when the IdeObject::destroy signal is emitted on self.

Ide.Object:parent

The parent IdeObject, if any.

Signals

Signals inherited from IdeObject (1)
IdeObject::destroy

The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct IdeHighlightEngineClass {
  IdeObjectClass parent_class;
  
}
No description available.
Class members
parent_class: IdeObjectClass
No description available.