Class

IdeDebugManager

Description

final class Ide.DebugManager : Ide.Object
{
  /* No available fields */
}
No description available.

Hierarchy

hierarchy this IdeDebugManager ancestor_0 IdeObject ancestor_0--this ancestor_1 GObject ancestor_1--ancestor_0

Ancestors

Functions

ide_debug_manager_from_context

Gets the IdeDebugManager for a context.

Instance methods

ide_debug_manager_get_active
No description available.

ide_debug_manager_get_breakpoints_for_file

This returns an IdeDebuggerBreakpoints that represents the breakpoints within a given file.

ide_debug_manager_get_debugger

Gets the debugger instance, if it is loaded.

ide_debug_manager_supports_language

This checks to see if there is a debugger that can possibly support a given language id. This is used to determine if space for breakpoints should be reserved in the gutter of source code editor.

Methods inherited from IdeObject (29)

Please see IdeObject for a full list of methods.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Ide.DebugManager:active

If the debugger is active.

Ide.DebugManager:debugger
No description available.

Properties inherited from IdeObject (2)
Ide.Object:cancellable

The “cancellable” property is a GCancellable that can be used by operations that will be cancelled when the IdeObject::destroy signal is emitted on self.

Ide.Object:parent

The parent IdeObject, if any.

Signals

Ide.DebugManager::breakpoint-added

The “breakpoint-added” signal is emitted when a new breakpoint has been registered by the debugger.

Ide.DebugManager::breakpoint-reached

The “breakpoint-reached” signal is emitted when the debugger has reached a breakpoint and execution has stopped.

Ide.DebugManager::breakpoint-removed

The “breakpoint-removed” signal is emitted when a new breakpoint has been removed by the debugger.

Signals inherited from IdeObject (1)
IdeObject::destroy

The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct IdeDebugManagerClass {
  IdeObjectClass parent_class;
  
}
No description available.
Class members
parent_class: IdeObjectClass
No description available.